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Dolphin 3.0 Download Mac

  1. Dolphin Mac Download
  2. Dolphin 3.0 Download Macc

Revision Windows Mac OS X Date Description; 32 Bit 64 Bit; 3.0-314: Download: Download: Download: 8 years, 8 months Build fix: 3.0-313: Download: Download.

10-18-2013, 02:41 AM (This post was last modified: 08-24-2020, 12:35 PM by Tino.)
[color=#1D2654]I S H I I R U K A - DOLPHIN[/color]

This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread.
The focus is the gaming experience and speed.

Please test the new versions will be appreciated, and not forget comment if Ishiiruka was usefull for you.
Thank you. Have Happy Gamming and Enjoy!.

[color=#1D2654]Tino[/color]
[color=#FF0000]LAST UPDATE 2020-08-23[/color]
[color=#1D2654]Important Features[/color]
  • Async shader compilation (Avoiding shader compilation time)
  • Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
  • Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
  • Dolpby Pro Logic II support for xaudio and openal
  • Larger internal resolutions (IRx6) to allow 4k gaming
  • Custom Texture improvements to allow direct compressed texture loading including mipmaps
  • DSP - Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
  • DX9 support for old machines
  • Modified Post Procesing interface to support:
  • -Multiple Stages allowing more complex effects.
  • -Depth and native gamma as inputs.
  • -DX11/DX12.
  • -Custom version of DolphinFX that work under dx11 and ogl
  • -SSAO and DOF.
  • -Texure Scaling Support
  • -Bump Mapping with advanced material properties (1)
  • -Phong Specular reflection to improve ligthing quality(1)
  • -Tessellation and Displacement Mapping(1)
  • -Rim Lighting(1)
  • -Bump auto generation to improve ligthingwith support for env cubemaps
  • -Shader uid cache:
* Shader uids identify the diferent shaders that games need to render graphics, as is known shader generation is slow
and causes stutering the first time you play a game or when dolphin version changes.
Using the uid caches allow an user that already played the game to share the shader information,
allowing other users to enjoy gaming without stutering.
* To use them just ask for the files from a friend that already played the game.
* Then just put the files [UserFolder]CacheShadersUIDS folder and Enable The 'Compile Shaders On Startup' option in the Advanced Graphic Tab

((1)For more info see post #3)
[color=#1D2654]Other Features[/color]
  • Multithreaded Shader Compilation
  • Early depth test implementation to correct related issues and increase performance
  • Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
  • Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
  • Shader generation Path reorganization to improve performance
  • Implemented 3d support for Side by side/TopBottom 3d rendering
  • Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
  • Others fixes and little improves.

[color=#30543D]DOWNLOAD[/color]
Latest
https://goo.gl/31cRcc
https://goo.gl/YzHNa5
1117(f0dd960b5):
  • Merge support for multiple texture folders from master.

Older versions
https://goo.gl/pFWsMB

Dolphin Mac Download

https://goo.gl/A1K8vy
Fedora 24, Fedora 25, openSUSE Leap, and Tumbleweed:
https://software.opensuse.org/package/ishiiruka-dolphin-unstable
Source code is available on GitHub
https://github.com/Tinob/Ishiiruka
Configuration
[*]Full Async Shader = No slowdowns caused by shaders compilation . -> Requeriments: Low CPU (Possibles Glitches)

DSP Options - Time streching
Enable sound streching to avoid crackling because of slow VPS in the emulation.
It will introduce some latency.
Async Shader Compilation Demos
http://www.youtube.com/watch?v=Li28qvfnSkM
Credits
Marcosvitali for the hard work on the predictive FIFO and for new ordered main post
JMC47 for sufering testing my code and producing videos
Galop for GPU texture Encoder/Decoder implementation from his DX11 improve branch.
Xnessax for ishiiruka art
hdcmeta for dx12 backend
stenzek for new post processing shaders
gamax92 nice fixes to issues in the code.
Dolphin 3.0 Download MacHyllian Excelent screen scaling shaders and work on the texture scaler.
KAMiKAZOW linux packages

Dolphin 3.0 Download Macc

Official Dolphin Developers